4/10/2023 0 Comments Lethal league blaze saleYou can now join a game lobby and be a spectator. Next, let’s go through some of the changes. Despite being inherently hard to pinpoint, we were able to solve various problems. Aside from gameplay tweaks, we focussed our attention to connectivity issues players have had when playing online and rematching. Try the new ball type out under ‘ball type’ in the character select options dropdown. As evidenced by a beachball in a winter update. Now buy this or the critical error WILL be you! [And as always, follow, retweet, like, love, blablablabla Instagram [Twitter, Facebook [This update spend a long time coming. To wrap this post up we also got some new merch from EightySixed! Check out this brand new Lethal League tee. On top of the prize money and Lethal League goodies, he will be awarded a special ingame icon to show off with! We hope aTastyT0ast will be there next time to defend his spot and all the others (and more) to challenge him!ĥ) Tenasow (Denmark) and Creme Brulee (Netherlands) As a high placed EU player in the previous Jaw Breakers online tournament all eyes were on him and he has proven to be a worthy champion. Jaw Breakers Live was won by aTastyT0ast from Germany. If you’d like to support him, you can (in true underground fashion) give him a mail and ask to buy a copy! Check out his latest album ‘Home’, released just last month, here. The tracks ‘Astronomic’ and ‘Hey’ were a great fit for the vibe we had going. Check out the footage of Jaw Breakers Live! Hype matches, top players from all around Europe and a great setting made the first live Lethal League tournament an event to remember! We had our boy Gijs from Mortier Media make a video to give you a taste of how the event went down. Player release before ball release on parry bug fixed Endlessly extending parry hitpause bug fixed Dice can now choose to release a bunted ball from the ground by holding 'down' Dice's special ball bounce duration is reduced from 16 to 8 frames Parry knockback stun releases 3 frames earlier when pushed against a wall Special moves can be performed after a successful parry, but will be activated at the end of the hitpause A successful parry completely fills up the energy meter now Serve Auto-parry knockback is reduced to make it certain-kill Additional hitpause delay is added if the player is parried from behind Parry hitpause delay scales from 40 to 80 speed, 29 frames to 0 And can be used as a tool to speed up the ball more without doing a more predictable smash. Which makes it harder to constantly spam (as you'll lose the ball over time due to the speed). Just activating the parry increases the speed by 3 now. At high speed, parries become a certain kill instead. This allows specials to be used to guarantee ball control after release. Parrying at low speed now allows the victim to live, but grants full energy to the initiator. He received some tweaks that make his special move faster and a little more versatile. After consideration I have decided to make an exemption for Dice. I believe it's a good thing that these things don't constantly change. An array of smaller tweaks are also included.Īfter the first year of post-release, I've been more or less hands off in terms of character balance. After many iterations, the parry has finally reached a form that is fair to high and low level players on low and high speed.
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